POV-Ray : Newsgroups : povray.binaries.images : The Sphere Circle : Re: The Sphere Circle Server Time
7 Aug 2024 11:20:23 EDT (-0400)
  Re: The Sphere Circle  
From: Alain
Date: 4 Apr 2006 18:11:13
Message: <4432ef01$1@news.povray.org>
the_ajj nous apporta ses lumieres en ce 04/04/2006 09:13:
> "Thomas de Groot" <t.d### [at] internlnet> wrote:
> 
>>Nice. Just out of curiosity: why not DoF in POV-Ray?
>>
>>Thomas
> 
> 
> Hi,
> 
> Thanks for the comment.
> 
> I find that DoF PRO (www.richardrosenman.com/software)in Photoshop gives
> more realistic results than POV-Ray.  In addition it has extras such as
> Bokeh effects and other enhancements that are not supported in POV-Ray.  It
> also means that you can severly reduce render times.  Using Blur massively
> increases the render time when you have a high number of samples.  This
> image took <5 mins to render and about 10secs to add the DoF - would have
> taken much longer just in POV.
> 
> Regards,
> 
> Adrian
> 
If you have reflections or refraction, POV-Ray will render correctly. Post processing
just can't 
take those cases into acount. What apears in the reflection will be blured acording to
the position 
of the reflective surface, NOT the full path as it must be. If you have a lense like
object, post 
processing will again give you the wrong result.
DoF in POV-Ray is acurate, and real acuracy takes more time.
DoF by post processing is only faked: fast, cheap and unacurate.

-- 
Alain
-------------------------------------------------
But I thought YOU did the backups...


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